Bear in mind, if you need to smuggle through contraband, lying is going to be the only option! You can choose to tell the truth, or you can choose to lie. Each player takes turns to declare to the Sheriff what goods they are taking to market. You can place 1-5 goods in your bag, but be careful not to show the other players (particularly the Sheriff) the goods you’re placing in the bag! Phase 3: Declaration Place the goods you want to take to market into your merchant bag. Once every player (except the Sheriff) has had a turn drawing and discarding cards, the game moves on to the next phase. If you plan to bluff, they might catch you out! Phase 2: Load Merchant Bag However, you have to draw them one at a time in whichever order they were placed.īear in mind that if you decide to draw cards from the discard pile, the Sheriff will be watching you closely. Interestingly, you can draw both from the draw pile AND the discard piles. You may discard up to 5 cards and draw back up to 6 cards. The idea here is to build up a good range of goods to try to take to market. In the Market phase, players should discard unwanted cards and gain new ones. This player will get to have the Sheriff Token. Place these cards face-up on the left-hand side of the Card Tray.ĭraw five more cards and place them face-up on the right-hand side of the Card Tray to form a second discard pile. Turn over 5 cards from the draw pile to form a ‘Discard’ pile. You can do this by removing the Royal Goods cards (there are 12 of them altogether), then shuffling the remaining Goods cards and using those instead. Note: If you’re playing this for the first time, you might want to play it in a slightly easier mode. Shuffle the Goods cards, then place them in the center section of the Card Tray, face-down. One player should act as the banker, and should therefore have access to the Bank Tray with the remaining gold to manage the coins.
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